Swtor augmentation kit. Drag your augment to the new slot and click apply. Swtor augmentation kit

 
 Drag your augment to the new slot and click applySwtor augmentation kit  Augmentation Kit MK-1 is a premium -quality augmentation kit

The dedicated guide contains tips for all roles in both PvE and PvP. Augmentation Kit MK-1. Posted March 25, 2014. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a. Individual Pieces. com . This crafting material is used in the construction of Augmentation Kit MK-5. Augments are items that can be placed in an augment slot. They all have used the same icon as MK-8 from 3. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Posted June 26, 2012. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. We would like to show you a description here but the site won’t allow us. Augmentation slots can accept augments of up to the level of the slot. That being said, right now on my server the components are more valuable than the slot kits: 5,800 each component versus 54,000 for kits. Companion crew skill increases after each mission or crafting. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. . Augmentation Kit MK-1. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Augments and Augmentation Kits are still craftable, and able to be used on all 7. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. Augment slots are added to your gear using a augmentation kit and a augmentation station. Star Wars name: Augmentation Kit MK-2: Other languages: Aufwertungs-Kit MK-2 Kit d'amélioration Type 2: Other sites: TORCommunity:Hello, I have very noob questions, maybe someone knows how: a) - to make (or find) and augmentation and then WHAT to do with it - )really - like "CTRL + key" to ADD that augment into the saber? b). Augments and Augmentation Kits are still craftable, and able to be used on all 7. So I expected to get 110 "Augmentation Slot Components MK-10". Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. You might already know that. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Go to topic listing. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. - armstech makes the presence, endurance, defense, power augments. Your current augment slots on existing gear will remain once patch 1. Reverse Engineer Category: None. Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. In that case the level requirement to use the gear would be level 9. Posted November 23, 2012. SWTOR House Decoration Crafting Guide - Prefab Kits Share. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. Is there anything else than. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to other crafting materials normally produced. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. Used to install Augmentation Slot MK-11 at an Item Modification Station. And no, you can't remove the slot you added (MK-4) (1). So i click the Buy augment slot and NOTHING,. Slot Ng. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. I assume mean 'augments' and that you attached an augment kit. Jedipedia. 1) Acquiring an "Augment Kit". Augmentation Kit MK-1 is a premium -quality augmentation kit. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. All Color Crystals & Lightsaber Crystals in SWTOR. Individual Pieces. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. SWTOR - Patch 1. A quick tutorial aimed at new players. If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. . Those sell for 3k-5k each. Augmentation Kit MK-3 is a player-created item. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I wanted to take some time to discuss these changes with you. . Game. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Each assembly can be reverse engineered for MK parts, used to craft MK kits (slots). With the recent patch of modd. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Play Now. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. The higher the tier, the better the augment slot you can add to the item. Game Update 7. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. 0 release, but they are a part of our 10-year celebration plans. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. 0! Legacy of the Sith Expansion comes soon. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. . Then you have to mount the Augment Kit to the gear item. augment_slot_fragment. . I tried RE these and I'm not getting any MK 11 slot components. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Well the thing is, an MK-6 augment kit is not a crafting mat. Profession: Synthweaving. Most likely new materials from crafting 450-500. Augmentation Kit MK-1. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Category: Miscellaneous. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. In short, the augmentation kit has nothing to do with the normal modification process. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Credits: A flat credit cost to add or upgrade an augment. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. What about implants though? I believe I read that RE items that could crit. Make those and each time you RE one, you should get a MK-9 Slot Component. One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). Members. I often use this to know what level I need to achieve to get the next level of schematics. Get the most out of 6. 3 guide on how to make augmentation kits for synthweaver. To match the above listed changes. 3 Augmentation Kits Guide (Synthweaver) - YouTube. Rating 200 & 208 Augments now require an MK-9 Augment Slot. If taken out of the materials bank to deconstruct, no component is rendered. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. I keep seeing posts about people discussing which Augs to use in PvP gear. Grade 3: Level 24-32: 160-240. 335. Is it some specific gear just for PVP? I don't do PVP. 22. tomzi • 1 yr. Balmorra (Empire) Balmorra (Republic)Why allow any and everyone to just use an augment table to get augment slot. Best method is just to RE the assembly components. Armstech is a crafting crew skill. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Im not sure if i d. 0! Legacy of the Sith Expansion comes soon. 1. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Augmentation Kit MK-1 From Star Wars:. The new Augmentation system under 1. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds), getting back on the. pages. Synthetic Prefab Kit MK-2: 5: Titanium:Dragon quest 8 easy money casinoBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. . Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. 1. for 11th level slot comp. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Other sites: TORCommunity. Individual Pieces. mk01. Max Stack: 9999. earlier reverse engineering an item was a pain but now can be done in bulk. This cost me 1. The guide is up-to-date for Patch 7. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. 227K subscribers in the swtor community. Armstech makes Barrels. The higher the tier, the better the augment slot you can add to the item. View data for the Augmentation Kit MK-11 SWTOR Schematic. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. A hilt is, indeed, a modification, but Augmentation slots are for Augmentations, not modifications. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. Keep this in mind when you consider what to do about augments. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Play Now. Web first, get the kit schematics from the crew skill trainer. Trump own body gaming casinos, deadwood casino guide Trump own body gaming casinos Trump own body gaming casinos Which includes pending times on a withdrawal and how long it takes the money to arriveSwtor how to add mod slots For a more general overview of the real money deposit bonus offers both with and without bonus codes head over to our bonus page, swtor how to add mod slots. By default, it will select the highest level Augmentation Kit that you have in your inventory. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. - slicing provide the blue / purple materials. I just figured I needed to craft 178 barrels. augment_kit. At 75, it generally helps to follow a guide. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. First I didn't realize this bug. SharePosted November 25, 2012. Explore. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Now the highest tier is Augmentation Kit MK-11. Share More sharing options. How do I add augmentation slots to an item? Where do I get the kits? Jump to content. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. . Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. An augmentation kit creates an augmentation slot on a piece of gear. - Use augments only on 306, set bonus gear. SWTOR. By stephenalandavie August 3, 2012 in New Player Help. Each MK-# has a certain max level of augment that can be used in them. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. - what to do with zillion crystals I have found during Archeology (which is 400 for me). So, if you're only 200. . Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. These have a guaranteed drop rate. Was allowing it a bug, or no longer getting augmentati. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-11 SWTOR Schematic. 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. Everything else goes into Critical. craft. . This crafting material is used in the construction of Augmentation Kit MK-6. View data for the Augmentation Kit MK-11 SWTOR Schematic. What's. Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. 6. can we reduce this to 10k now? Good idea, thumbs up. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. net is a non-profit Star Wars fansite run by Jedipedia e. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Step 3: Select the Gear – Select the. Star Wars name: Augmentation Slot Component MK-11. → mk02. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. i would say 30. 2: Showdown on Ruhnuk launches December 13th!. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. How to make augmentation kits guide on how to augment all of your items. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Make sure the correct augment kit is selected, click “Buy Augment Slot”. It's just not worth it at the moment. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. By default your mod-able gear does not have an Augment slot available. G Armormech, Armstech, Synthweaving. Can cybertech and biochem make these? i was under the impression every craft could. So i was wondering which would be the b. The dedicated guide contains tips for all roles in both PvE and PvP. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Its pretty hard to actually make any profit making augment kits and even then its a very long and tedious process with having to craft 10 belts first. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. It adds a slight stat gain to each piece, making it in-valuable for getting the ideal DPS/Tanking. If taken out of the materials bank to deconstruct, no component is rendered. Number of games: 985. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. mat. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Any info? tyHere is a current crafting guide that should answer all your questions. " If the MK6 kits produce a slot that will accept any level augment and thos. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. Buying the kit and the action of using the station and adding it will both cost you money. The other guide someone made was 14 min long. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. a source of additional stats over and above un-modified weapons). Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augmentation Kit MK-1 is a premium -quality augmentation kit. Please allow us to also make augment kits. 6k. Any guidance here appreciated. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Augmentation Kit MK-5 is a player-created item. i am not sure how this Hyde and Zeek system works. 3. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augmentation Slot Component MK-4 is a Premium-quality Augmentation Slot Component. Most people focus on "the best", which is Grade 11. The dedicated guide contains tips for all roles in both PvE and PvP. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Play on mobile, tablet, PC or Mac. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. Wrong. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 0. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. During 5. Individual Pieces. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Individual Pieces. The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating. Put the augments into the augment slots. CTRL+right click one of them and you will see each of the 4 items you can put in it. craft. net is a non-profit Star Wars fansite run by Jedipedia e. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. You have to create one using an Augmentation Kit before you can place an Augment in it. So now…Based on my server's GTN values, to make one slot kit costs 51,550 in bought materials, but given ideal crit crafting (of 28%) it goes down to 40,273. OP the sparkplug thing you get when you reverse engineer is a component for making an augmentation kit. . They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. So you should augment the tier 1 shells or a set of orange shells you like. Home Game News Store Forum Support. Swtor How To Get Augmentation Slot Component Mk11 MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE Swtor How To Get Augmentation Slot Component Mk11 Web Augmentation Kits Are Item Modifications That Create Augmentation Slots On Gear When Used In Conjunction With An Item Modification. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. Used in the creation of Augmentation Kit MK-11. Store. Augments have been reduced to 8 tiers. Augmentation Kit MK-2; Augmentation Kit MK-3; Augmentation Kit MK-4; Augmentation Kit MK-5; Augmentation Kit MK-6; B. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Each augment contributes two stats. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. All skills can break down items, the advantage comes from the least amount of mats used in. The way I'm looking at this - is I drop. More sharing options. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. And the last 110 where spend on. 0. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. . Higher grades cost more. x -- check out the blogs and enjoy the theories. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. Jedipedia. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. New Superior 77 Augments in SWTOR Guide. Right click on the station and drag the piece from my inventory to the station. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. g. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. The augmentation kits have six tiers, ranging from mk-1 (the lowest) to mk-6 (the highest). Category: Miscellaneous. The dedicated guide contains tips for all roles in both PvE and PvP. ago. Category: Miscellaneous. In this video I show you how to add an augment slot so that you can pop in your au. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. EDIT: the only moddable green items you may see are companion weapons/gear. 1) Supply and Demand. News. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Once a kit is installed in a piece of gear you can then put an augment into it. Jump to contentThat's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. A complete kit is what you would put into a piece of gear. Ashit. Sci-fi. V. Yes you should augment for pvp. Augmentation Slot Component Mk 11 Swtor. Hi everyone, I'm posting about the Augment Kits in 1. Play Now. Yeah def the trainer for this. . They should, IMO, make the kits require blue-grade Slicing mats to alleviate. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Oh, and augment kits are created by Armormechs. Suggestion Box. Some weapons have modification slots, some do not, but the. Augment kits can be applied to any piece of gear. 7k. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Just make them and RE them. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Mod extraction costs have been reduced by 30%. Either directly, or via the GTN. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. They can be crafted with crew skills, or purchased from the GTN. I know they come from REing. Star Wars name: Augmentation Kit MK-9: Other languages: MK-9-Aufwertungs-Kit Kit d'amélioration Type 9: Other sites: TORCommunity:itm. , flux). Synthweaving, Armormech and Armstech are the crew skill sources for these. craft. Augmentation Kit MK-5 is a player-created item. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 3 augments and noticed Artifice cannot make the augment kits. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. mat. The next most common would be Accuracy Augs, made by Armstech and need Scavenging, Investigation, and Slicing. I've read that stims and medpacks won't, and that makes sense. .